![]() ![]() This fixes both the camera and weapon FOVs, unlike the FOV workaround through User.ini, which only fixes the camera FOV. It doesn't require changing the FOV or resolution ingame or through config files. ![]() This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio for the 2005 survival horror game "Land of the Dead: Road to Fiddler's Green". Please let me know of any typos I missed. Replaced "Play Half-Life" button text in New Game menu with "Play Opposing Force", since that is the name of the game anyway.Ĭhanged "Are you sure you want to quit?" text to "You going AWOL on me, son?" From the WON version. Replaced "Training Room" text in New Game menu with "Boot Camp" Like the WON version. Grey text on the side of the main menu options have been changed to their equivalent text from the WON version of the game, soldier! Replaced "Play Half-Life" button text in New Game menu with "Play Blue Shift", since that is the name of the game anyway. Replaced "Training Room" text in New Game menu with "Hazard Course" Made main and pause menu text all capital, this is how it was in the WON versions.Ĭhanged "Options" text to "Configuration" like the WON version. Click apply and the game will restart with the new text. In every game, go to the in-game options menu and under the "Content" tab, make sure "allow custom addon content" is checked. Extract the zip file to the main installation directory (where hl.exe is located).ģ. Note: The way this is installed ensures no updates or game file verification will delete/overwrite the custom files.Ģ. This is simply text correction for the menus.Ĭolor scheme for Blue Shift is not included in this download but can be downloaded from here instead. This does not add the missing animated logos, fix menu background scaling issues, or add/modify menu functions. This fixes some inconsistencies across the three official Half-Life games to make the menus fit with the game more and bring back the WON styled text as close as possible with the Steam Version. ![]() Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to always be in 4:3, no matter the aspect ratio you choose from the fix). Go to MS4.ini and in the section, change the line "RenderDevice=D3D9Drv.D3D9RenderDevice" to "RenderDevice=D3DDrv.D3DRenderDevice"Ĥ. Since this fix only works with the game's DX8 renderer instead of the default DX9 one (dgVoodoo2 can't hook into D3D9 in this game for some reason), you need to set the renderer manually in the game's config file. This fixes both the camera and weapon FOVs, unlike the FOV fix through User.ini, which only fixes the camera FOV.ģ. This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio in the 2008 action FPS game "Marine Sharpshooter 4". You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it).ģ. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file.Ģ. This fixes both the camera and weapon FOVs (cutscene FOV is also fixed), unlike the FOV fix through User.ini, which only fixes the gameplay camera FOV.ġ. This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio in the 2004 action FPS game "Marine Heavy Gunner: Vietnam". ![]()
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